…although it can be done in Photoshop, utilising a few basic greyscale photos as adjustment layers, with various other layers on top. Simply exporting a 3ds from SU fails miserably.I usually end up with a duplicate human face all distorted on the back of the head, or whatever. I'll then bring the posed figures back into SU via 3ds.which means I already have a 3ds version for substitution in external renderers. I model the parts in SU, then export to these other apps for mapping and rigging. I could use Max, but it carries such a burden of features that I don’t need that I prefer to use these lighter apps that concentrate precisely on what I want to achieve. I’m using a combination of Ultimate Unwrap 3D and Lightray 3D…both excellent, both cheap, both one-man operations (or at least very limited) and both put Google to shame when it comes the UV mapping.
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